//
// Copyright 2011-2015 Jeff Bush
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//


#pragma once

#include <Shader.h>

using namespace librender;

class ColorShader : public Shader
{
public:
    ColorShader()
        :	Shader(7, 8)
    {
    }

    void shadeVertices(vecf16_t *outParams, const vecf16_t *inAttribs, const void *,
                       vmask_t) const override
    {
        // Position
        outParams[kParamX] = inAttribs[0];
        outParams[kParamY] = inAttribs[1];
        outParams[kParamZ] = inAttribs[2];
        outParams[kParamW] = 1.0;

        // Color
        outParams[4] = inAttribs[3];
        outParams[5] = inAttribs[4];
        outParams[6] = inAttribs[5];
        outParams[7] = inAttribs[6];
    }

    void shadePixels(vecf16_t *outColor, const vecf16_t *inParams,
                     const void *, const Texture * const *,
                     vmask_t) const override
    {
        for (int i = 0; i < 4; i++)
            outColor[i] = inParams[i];
    }
};
